Low Impact Paintball – Introducing THE revolutionary all-new paintball experience for players looking for the excitement of traditional paintball with equipment specially engineered to reduce velocity and deliver light impacts.  Utilizing light-weight materials and paintballs that are smaller and slower, Low Impact allows players to maneuver and play with confidence without sacrificing the experience of paintball.  Low Impact Paintball is perfect for kids, corporate outings, and beginner players who may be hesitant.Team Building Exercises

Larger pick up games 100%
Full Paintball Experience 100%

Figure out how many participant’s you’ll have, and help speed up the process by having them fill out and have their waiver  ready. Download Here

Choose your date & seating preferences.

View Seating Options

Resever your seating by filling out the form below and making payment.

Paintballres

Pay in Full

Alpha Package - PAINT INCLUDED PER PERSON
Preferred Seating Area
Date & Time
    Alpha Package - NO PAINT INCLUDED
    Preferred Seating Area
    Date & Time

      Reseve with Down Payment (1/2 of total)

      Alpha Package - PAINT INCLUDED PER PERSON 1/2 Deposit
      Preferred Seating Area
      Date & Time
        Alpha Package - NO PAINT INCLUDED 1/2 DEPOSIT
        Preferred Seating Area
        Date & Time
          Low Impact Paintball – Introducing THE revolutionary all-new paintball experience for players looking for the excitement of traditional paintball with equipment specially engineered to reduce velocity and deliver light impacts.  Utilizing light-weight materials and paintballs that are smaller and slower, Low Impact allows players to maneuver and play with confidence without sacrificing the experience of paintball.  Low Impact Paintball is perfect for kids, corporate outings, and beginner players who may be hesitant.Team Building Exercises
          Slower Speed 17%
          Smaller Paintball 27%
          Less energy on impact 67%
          Perfect for small children 100%

          Figure out how many participant’s you’ll have, and help speed up the process by having them fill out and have their waiver  ready. Download Here

          Choose your date & seating preferences.

          View Seating Options

          Resever your seating by filling out the form below and making payment.

          LowImpreservation

          Pay in Full

          LOW IMPACT - Paint Included per person
          Preferred Seating Area
          Date & Time
            LOW IMPACT - NO PAINT INCLUDED
            Preferred Seating Area
            Date & Time

              Reseve with Down Payment (1/2 of total)

              Alpha Package - PAINT INCLUDED PER PERSON 1/2 Deposit
              Preferred Seating Area
              Date & Time
                Alpha Package - NO PAINT INCLUDED 1/2 DEPOSIT
                Preferred Seating Area
                Date & Time

                  Laser Tag + Paintball are the newest options for outdoor fun at Delta Field.  Whether you’re planning a small family outing or a large group game, they have space and equipment for you! Games are played on 6 different playing fields.

                  Laser Tag + Paintball use top-of-the-line equipment to create top-of-the-line fun for players of all ages and skill level, so there are a variety of ways to play.Team Building Exercises

                  Less equipment to carry 60%
                  No impact - No injuries - More fun! 100%
                  $ Saved on Ammo - No Refills needed 100%

                  Figure out how many participant’s you’ll have, and help speed up the process by having them fill out and have their waiver  ready. Download Here

                  Choose your date & seating preferences.

                  View Seating Options

                  Resever your seating by filling out the form below and making payment.

                  Lasertagres

                  Pay in Full

                  Resever with Down Payment (1/2 of total)

                  CORPORATE TEAM BUILDING EXERCISES

                  Delta Field has developed many paintball games and exercises that will help benefit:

                  • Strategy
                  • Teamwork
                  • Communication
                  • Problem-Solving
                  • Risk Management
                  • Leadership
                  • Trust
                  • Camaraderie

                  CAPTURE THE FLAG

                  Teams: Two equal teams.
                  Time Frame: 20 Minutes.
                  Parameters:

                  1. All players must begin the game at their flag station (or assigned starting point) and cannot leave that area until the game begins.
                  2. Players who are marked are eliminated out of the game.
                  3. If a player is eliminated while they are carrying the flag, they must drop the flag where they were hit, or hang it on the nearest available object. (Not another player).
                  4. Players who are eliminated may not, by word or gesture, indicate any intentions or locations of the opposing team members.
                  5. When a player is carrying the flag, it must remain visible at all times and must be carried in the hand or over the arm.

                  Success: Capture the opposing team’s flag and return it to your base.
                  Skills: Land Navigation (Situational Analysis); Plan of Attack (Risk Assessment)
                  Insider Information: The basic idea is to capture the flag. If you can avoid mixing it up with the other team, do so. Also, if you do capture the flag, leave a couple of your players behind to slow down the opposition in case they are on THEIR way back with YOUR flag.

                  You don’t need to leave half of your team back to defend your flag. Only a couple of people are needed because the idea is not to stop the opposition from getting your flag, the idea is to slow them down and buy some time for the attackers. Besides, the more attackers you have the better it will be for you when you reach the opposition’s flag station. Remember, there’s safety in numbers.

                  EXECUTIVE PROTECTION

                  Two Teams must try to eliminate the other team’s Manager.
                  TEAMS: Two equal teams.
                  Time Frame: 20 minutes.
                  Parameters:

                  1. The Manager cannot undo their tether.
                  2. All players must begin the game at their flag station (or assigned starting point) and cannot leave that area until the game begins.
                  3. Players who are marked are eliminated from the game.
                  4. Players who are eliminated may not, by word or gesture, indicate any intentions or locations of the opposing team members.
                  5. If playing the tethered Marker variation, the Manager can abandon their Marker, but cannot use another Marker.
                  6. If you use the limited paint option, players cannot share paintballs.

                  Success: Eliminate the opposing team’s Manager.
                  Skills: Team Goal Setting; Joint Scheme of Maneuver
                  Insider Information: Assign an appropriate number of players to guard the Manager at the flag station. If playing the tethered Marker variation, this group must stay with the Manager at all times.

                  Another tactic is to have the whole team stay back to defend and wait for the other team. No matter how long it takes, wait for them to show up. They may be trying the same thing. The team with the most patience will usually win this one.

                  RISK MANAGEMENT

                  This is Capture the Flag, but with a twist. A simple tag from your teammate brings you back into the game if you’ve been eliminated.
                  Teams: Two equal teams.
                  Time Frame: 20 minutes.
                  Parameters:

                  1. When a player is marked, they call themselves out and lay or sit on the ground (using common sense). The player then places their barrel sock on their Marker to indicate that they have been hit. They cannot move from this location until tagged. This is referred to as Waiting.
                  2. If a waiting player is tagged by a teammate they are back in the game. (The player, of course, removes the barrel sock.)
                  3. Players who are waiting cannot shoot or disclose the positions or intentions of opposing players.
                  4. If an opposing player tags a Waiting player, they are out of the game.
                  5. If a Waiting player feels that no one will find them, they are tired of waiting, they can take themselves out of the game. In this case the player cannot be tagged back into the game.
                  6. There is no limit to how many times a player can be tagged back into the game.
                  7. Players waiting to be tagged cannot shoot or be shot at.
                  8. All players must begin the game at their flag station (or assigned starting point) and cannot leave that area until the game begins.
                  9. Players who are eliminated may not, by word or gesture, indicate any intentions or locations of the opposing team member, until they are tagged back into the game.

                  Success: Capture the opposing team’s flag and return it to your base.
                  Skills: Task Assignment, On the Stop decision making
                  Insider Information: This game makes heroes out of a lot of players. Knowing you can get back into the game makes some players a little braver. My favorite trick is to wait until someone is in the open, shoot him or her, and then wait for his or her team members to tag him or her back into the game.

                  HOSTAGE RESCUE

                  One team must get a “hostage” away from the other team and bring them back unharmed.
                  Teams: 2 Teams: Rescuers, Captors
                  Time Frame: 20 minutes.
                  Parameters:

                  1. Captors are given a five-minute head start to take the Hostage to one of the Hostage Holding Areas.
                  2. A start of Game Signal is given to let Captors know when the game has begun.
                  3. Captors cannot move the Hostage out of the Hostage Holding Area.
                  4. The Hostage cannot attempt escape.
                  5. If the Hostage is marked, the team that marked them looses.
                  6. The Hostage must have at least one Rescuer with them when they reach Sanctuary for the Rescuers to win.
                  7. If the Hostage finds them alone for some reason, after being rescued, they must stay where they are and wait for the Rescuers to find them again. They may call out for help if they wish.
                  8. All players must begin the game at their flag station (or assigned starting point) and cannot leave that area until the game begins.
                  9. Players who are marked are out of the game.
                  10. Players who are eliminated may not, by word or gesture, indicate any intentions or locations of the opposing team members.

                  Success: Captors: Stop the Rescuers from bringing Hostage to Sanctuary. Rescuers: Bring Hostage to Sanctuary.
                  Skills: Team Mission Focus; Objective Setting, Team Execution
                  Insider Information: A living objective instead of a flag changes a lot of things. Flags don’t talk back, flags don’t want to stop and take a rest, and flags don’t hind behind you shouting “Get him. Not him. HIM! You moron!” You must protect the Hostage at all costs. When he/she is in the custody of the opposing team you must also be careful because if you mark them YOU lose the game. Those players protecting the hostage should therefore stay real close to them; the opposition may not want to risk shooting at you if they think they might hit the Hostage.

                  WORKPLACE COMPETITION

                  Groups of five go into the field and work it out in this elimination only game.
                  Teams: Multiple five-person teams.
                  Time Frame: 20 minutes.
                  Parameters:

                  1. Teams will stay in their starting points until the Start of Game Signal.
                  2. The team gets a point for each elimination it inflicts on the other team.
                  3. There are no points for surviving members of the team.
                  4. All players must begin the game at their flag station (or assigned starting point) and cannot leave that area until the game begins.
                  5. Players who are marked are out of the game.
                  6. Players who are eliminated may not, by word or gesture, indicate any intentions or locations of the opposing team members.

                  Success: Team with the highest score wins.
                  Skills: Team Mission Focus; Objective Setting
                  Insider Information: One thing you’ll learn REALLY quickly. WATCH YOUR BACK AND FLANKS. People will figure out really quickly that while two teams are slugging it out, it’s real easy to drop in and blind side one team and then take off. Don’t hang around, get a couple of eliminations and get out of there.

                  MORE CORPORATE TEAM BUILDING EXERCISES

                  • HOSTILE TAKEOVER
                  • THE HUNTED
                  • P.O.W.
                  • INSIDER TRAITORS
                  • TAG!
                  • PROJECT MANAGEMENT
                  • BUDGET BALL
                  • REINFORCEMENT

                   

                   

                  Chilis
                  Alpha
                  Ben
                  Lowes
                  HomeDepot